What is BubbleGun: AntiBacterium (VR)?
Embody a microscopic hero armed with a bubble gun to fend off waves of harmful bacteria on top of a kitchen counter in this fast-paced VR arcade shooter.
Development Time & Details
Screenshots
My Role in the Project
In BubbleGun: AntiBacterium VR, I took on multiple responsibilities to bring the game to life: Gameloop Synthesis & Integration: Integrated the wave spawning with level animations. Designed and implemented the loose conditions and player respawn logic. Player State Management: Managed systems for health, armor, currency, XP, levels, and skill points. Implemented XP leveling logic and dynamic health and stats mechanics, designed to go hand-in-hand with the upgrade system. Shop & Upgrades System: Developed a modular system for weapon upgrades and consumables. Utilized scriptable objects to enable easy testing, iteration, and balancing. XR UX/UI Design and Integration: Designed all VR interfaces ergonomically for shop interactions, dynamic gameplay notifications and menus. Integrated player state tracking and responsive UI elements for enhanced gameplay.
Tech Details & Highlights
Key Features
- Gameloop integration (wave spawning, level animations, respawn)
- Player state systems (health/armor/currency/XP/levels/skills)
- Shop system: Upgrades + consumables (modular, SO-driven)
- XR UI/UX for shop, notifications, menus